DANIEL RODRIGUEZ

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Portfolio

Highlighted Projects

A WIP exploration of "Allomancy" (Magic System from Brandon Sanderson's "Mistborn") into a 2D Action Side-Scroller-style platforming mechanics.
Allomancer Prototype
Allomancer Prototype
VR Shooter designed from the ground up for Hand Tracking technology on the Meta Quest 2 and beyond.
Finger Gun
Finger Gun
3rd person Hack and Slash where players spend their own health each time they hit an enemy. Developed in UE4 as the final project for u-tad's Game Design Master.
Naamu: The Lost Essence
Hack and Slash
Naamu: The Lost Essence

Published Titles

VR Shooter designed from the ground up for Hand Tracking technology on the Meta Quest 2 and beyond.
Finger Gun
Finger Gun
The 11th edition of the well-known franchise. Worked as a QA Artists on the Nintendo Switch edition of the game.
Mortal Kombat 11
Fighting
Mortal Kombat 11

Studies, Prototypes and Personal Projects

A group of friends started a small football league with a few unique rules, decided to put my design skills to use and explore implementing an Elo-style system for improved ranking.
Liga Caimán: Football Ranking System
Liga Caimán: Football Ranking System
WIP. Windward is a cozy sailing game that puts navigation at the center of a clockwork game design to challenge genre tropes like a reliance on large amounts of content and labor-intensive gameplay.
Windward
Windward
A WIP exploration of "Allomancy" (Magic System from Brandon Sanderson's "Mistborn") into a 2D Action Side-Scroller-style platforming mechanics.
Allomancer Prototype
Allomancer Prototype
UE5 prototype built while taking Toom Looman's "Professional Game Development in C++ and Unreal Engine 5" course. Features include multiplayer support, actions and buff systems, enemy AI, EQS spawning, save system, and more.
Action Rogue-Like
Action Rogue-Like
Rythm-based action where the combat becomes a dance between a player, the enemies and the world, all to the beat of the music.
UnBEATable
UnBEATable
3rd person Hack and Slash where players spend their own health each time they hit an enemy. Developed in UE4 as the final project for u-tad's Game Design Master.
Naamu: The Lost Essence
Hack and Slash
Naamu: The Lost Essence
A collection of 3D game-ready art assets from my time at Full Sail University's Game Art Bachelor's Degree.
Art Studies (Full Sail University)
Art Studies (Full Sail University)