3rd person Hack and Slash where players spend their own health each time they hit an enemy.
Developed in UE4 as the final project for u-tad's Game Design Master.
A group of friends started a small football league with a few unique rules, decided to put my design skills to use and explore implementing an Elo-style system for improved ranking.
WIP.
Windward is a cozy sailing game that puts navigation at the center of a clockwork game design to challenge genre tropes like a reliance on large amounts of content and labor-intensive gameplay.
UE5 prototype built while taking Toom Looman's "Professional Game Development in C++ and Unreal Engine 5" course. Features include multiplayer support, actions and buff systems, enemy AI, EQS spawning, save system, and more.
3rd person Hack and Slash where players spend their own health each time they hit an enemy.
Developed in UE4 as the final project for u-tad's Game Design Master.